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- i am curious if it possible to approximate an organic object using balls,
- boxes, and cones, and then cover them with a skin to smooth the intersections.
- the objects inside could then be deleted, leaving the skin mesh. i tried this
- using the 'skin' button but it doesn't work as i expect. or would i be better
- off fighting with spline cages, maybe forming splines using the elementary
- objects as a guide and then patching? BTW, is there some type of tutorial or
- book/article around that discusses 'patch'? (i have seen the 'curves do not...'
- message too many times already, even when using the spline cage macro provided
- in LW). any help would be appreciated.
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- paul
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- internet: paul@ccai.clv.oh.us |
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